The opening hours are also really strong from a gameplay standpoint: the tutorial effectively teaches you the intricacies of the branching skill tree, its straightforward (if not shallow) four-option class system, and the branching, opt-in mission structure. All those pieces are great and help sell the idea of the traditional Ghost Recon tactical stealth game Breakpoint seems to be going for, but they’re ultimately undercut as it falls back on the ubiquitous shoot-and-loot mechanics and cooperative shenanigans of games like The Division 2 as you follow your colored waypoints on a straightforward checklist. “Which is a shame, since the tactical stealth elements of Breakpoint are its highpoints thanks to the mechanics that support it: this is a forgiving stealth system that includes equipping you with thermal and night vision, an enemy-marking drone, and silencers galore, plus allowing you to execute brutal melee kills that border on gross, synced shots to drop enemies in unison, and more.